Every car was launched in first gear at full throttle with no manual shifts, and were given 3 runs, with the best time of the three selected. In addition, our data tracks whether the vehicle's top speed is limited by its transmission or its engine power.įor the Dragstrip testing, every car was modified to base weight and full upgrades, using the Automatic transmission option, with traction control turned off. We used the Gardemoen and Talledega Raceway tracks from The Very TrackPack workshop addon to measure the absolute top speed (as vanilla tracks are not ideal for going in a straight line for a long time). Top Speed was measured with the car set to base weight and full upgrades, and tuned to have the longest possible gearbox. the Hearse, whose stock bumpers weigh nothing). the Starbeast, with a 90 kg front bumper) and vehicles with light or no stock bumpers (i.e. On average, a 'standard' armor setup for a vehicle (stock bumpers and the full roll cage, which is what the majority of vehicles have installed by default) adds between 90 and 100 kilograms, with exceptions being vehicles with heavy stock bumpers (i.e. The listed Weight of each vehicle is the base weight, with no armor. New DLC and tournament vehicles will be added as soon as possible, but be aware that statistical data and especially driver's notes will take a while to fully implement after release. This guide is a perpetual work-in-progress and entries will be added and revised by their contributors essentially at random. The Killerpig and Wardigger from the Modified Monsters DLC (Both tacky and overweight).The Double Decker and Supervan from the campaign (Both unstable and slow). Every vehicle in the Small class (Exclusively contains slow, fragile joke vehicles).Every vehicle in the Special class (Special is disabled by default).All other playable vehicles in the game will receive an entry here. If you'd like additional information on car tuning, and general (non-car-specific) tuning advice, consult Pielikely's Tuning Guide.Ĭertain vehicles will be excluded from the guide due to a lack of important criteria for race-worthiness. This can also take the form of a set of 4 numbers listing the tune configuration from top to bottom- suspension, transmission, differential, and brakes, in that order. This takes the form of a number (1-5) referencing the location of the tuning blip, where left is '1' and right is '5'. We will sometimes reference tuning notation in our writeups, recommending one setup or another. Contributors may be more or less biased in their notes, so take everything with a grain of salt! Fundamental car performance traits usually carry over to other classes, but if trying to use this advice in other race formats (such as dirty racing or modded servers) your results may vary. This guide is developed mostly from experience with A class clean racing. To do this, we have recorded critiques from a stable of skilled drivers, collected data from rigorous in-game tests, and collated information from different sources, including the Wreckfest wiki, Steam guides, and the game itself in order to present a complete perspective of this game's cast of vehicles. Welcome! This guide is meant to provide as much insight as possible into the vehicles of Wreckfest, so that drivers both new and experienced can walk away knowing something they didn't before.
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